DMCathedral

Installation:

Unzip into unreal\maps and play.

Bug reports:

send bug reports to john@horsforth.demon.co.uk


Known Bugs:

None


Botplay:

Bots are fully set up, and use all lifts and portals. (at least Dante did, cant speak
for the others:-)))



Recommended machine.

The level was designed and built on a P2-450/128 Mb/Voodoo2. 
In hectic action, it averaged a framerate of around 25fps.
I would suggest that a P2-300/Voodoo1 would be around the minimum specifications,
but with few players it should be playable with a much lower spec machine.

Ideas behind the map....

The use of lots of portals to make the map appear smaller than it is, and allow quick 
movement around the map. Some of the portals are tricks (they loop into themselves),
and some are one-way only.
The idea was to get an 'escher' feel into the map, and even I get lost in action.


Things I would do if I had the time:

Speed the map up. I dont like slow maps, and while this isnt as slow as others I have 
designed, it still is visually complex.

Make it bigger - I want the current map to become one asile of a much larger cathedral,
but that may have to wait until more powerful machines are on the market and in
general use.



Thanx to:

Playtesters, as always, and to my wife for putting up with someone glued to a screen for hours.
And, of course, the player, who is trying the map for the first time:-))


